So this last objective appears to be a little more… complicated than the other two.
Thanks for reading,
– Luther out
This will probably be the incident to set off the Dhuvalians. Also exactly how are they going to hold this town if invasion is their objective. Or are they just raiding?
The plan was always to knock out three Dhuvalian FUSAs to damage Dhuvalian military capabilities, not to take and hold objectives, so yes, it’s a raid. The town is basically just an unwanted complication around the Dhuvalian military objective.
I’m betting we’re about to dance the Charlie Foxtrot… O_o
Can you think of how horrifying MechWarrior or Titan Fall would be if you had a bunch of civies running around? Closest I can think of is the last Davion campaign in Mechwarrior 4 within the capital city, very easy to miss a enemy target and accidentally take out a double decked bus or store front.
Maybe MLaW can finally show the realistic side of mech warfare and how it effects civilians.
Side Question: Exactly how will Dizzee react to marching through this town?
Welp, you already see it, he just stomps on any unfortunate Dhuv civ, he can! And i bet, he wouldn’t hold his fire back, when it comes to combat in the urban area. Or even try, to take down the enemy and the civilians.
Side note, i like to see civilians in any comic or game, that is handling war. They show so much emotion and are a great opportunity, to express their art of life and society, their clothing style and many more hidden things. Too many are wasting such moments sadly.
Fortunately, he’s not stepped on a civvie yet; based on the image above it, he just stepped on a basket of fruit. But this is about to be a situation where Charlie’s definitely dancing the Foxtrot
Indeed, it needs that kind of light shed on it to show, that it ain’t a game!
As for Dizzee… I think that may have been him asking ‘on many of them’. Penultimate test of self-control, anyone?
Somehow I think a drugged up dizzee trying not to step on civilians is not going to go well.
Actually they had civvies moving about in Mechwarrior 3 that were killable by mechs and tended to scream a bit during the process of being splatted across the landscape.
Oh, tracked feet. First time I notice that on the limbs. Makes sense, they are a bit small to give much speed for “driving”, but they should increase traction on difficult ground.
Also, no massacre bonus creds. There seems to be at least some warfare rules.
The road ought to be holding up to limb feet better than the fields do, not the other way around. Otherwise, very nice page.
Depends on how those roads are built, looks like cobblestone street only meant for foot traffic.
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